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Gaming [clear filter]
Friday, June 15
 

11:00 CEST

Female Gaming - Zwischen Sexismus und Geschlechtertennung
Ich habe eSport als Spielerin, Schiedsrichterin und Promoterin erlebt. Nicht verwunderlich, dass mich Game Studies in Verbindung mit Gender Studies auch durchs Studium begleitet haben. Inzwischen bin ich als Managerin der Spendenplattform wir-bewegen.sh tätig. In dieser Funktion konzentriere ich mich vorrangig auf die User Betreuung sowie das Community und Social Media Management.

Speakers
avatar for Jana Möglich

Jana Möglich

ESport Referentin, Initiative zur Förderung der Spielebranche in Schleswig-Holstein (IFgameSH)
Esports and gender related topics regarding video games are Jana Möglich's métier. She has been a competitive player and manager in several esport organisations for ten years. Her acquired expertise helped her in the function of a community manager at the Electronic Sports League... Read More →


Friday June 15, 2018 11:00 - 11:45 CEST
8 — PacMan Stage

12:00 CEST

Esport as an engine to communicate and educate the future youth
Cross Border Esport support and creates platforms to work with the digital youth, esport is the baseline for the work.
How can esport be used as an engine for regional development? Growing and attracting the future workforce? Create interest for IT and tech competences?
Cross Border Esport are creating interest by building up an event platform and are developing the youth culture at the digital edutainment platform.

Speakers
avatar for Thomas Bjørn-Lüthi

Thomas Bjørn-Lüthi

CrossBorderEsports
Working with esport is ONLY to recognize a youth culture! But it’s a youth culture that has been here for 3 generations. That’s why esport is so huge.Cross Border Esport support and creates platforms to work with the digital youth, esport is the baseline for the work.How can esport... Read More →


Friday June 15, 2018 12:00 - 12:45 CEST
7 — Stage Seven

12:00 CEST

IF(game)SH Gamejam Final Presentation

A game jam is a hackathon for video games. It is a gathering of people for the purpose of planning, designing, and creating one or more games within a short span of time, in this case 48 hours.

Participants either arrive in groups or find new teammates on site. Game jams usually run under a specific theme, which is announced when the jam starts. The participants are free to work whichever way they want; the games are usually in a prototype state when the jam is over. In the end, every team has the chance to present their game to the other jammers and an interested audience. After the final presentations the games are exhibited and playable.

Speakers
avatar for Karolin Kraut

Karolin Kraut

Storyyeller
We are focusing on games with a fantastic story, showing a kind side and details and bringing the players to think, as well as confronting them.Our founders came from a creative riverside, resulting in a passion for artistic expression. Well, at least we think it is like this.Working... Read More →


Friday June 15, 2018 12:00 - 12:45 CEST
1 — Black dome

14:00 CEST

Why The Indie-Apocalypse is a good thing!
Founding a company that creates games and services around gaming these days, is one of the most exciting – and difficult thing to do. Every tool is available and therefore everyone is a game developer. Jana Reinhardt will talk about the faster and faster cycle of birth and death of smaller studios, and changes, challenges and chances you have to expect.
This talk is about the game scene, but is adaptable for everyone.
Jana Reinhardt is a game designer, illustrator, game journalist for Deutschlandfunk Nova and wielder of the German Computer Games Award for Best Youth Game for “TRI: Of Friendship and Madness”.

Speakers
avatar for Jana Reinhardt

Jana Reinhardt

Rat King Entertainment
Rat King, that is Jana Reinhardt and Friedrich Hanisch. They love to make weird game experiences – most often with first-person perspective – that enable players with more freedom than walking through tubes. Their emphasis lies on mainstream-incompatible designs, atmosphere and... Read More →


Friday June 15, 2018 14:00 - 14:45 CEST
7 — Stage Seven

15:00 CEST

Blurring the lines of art and casual
Some games are just simple entertainment, other games are pure work of art. We at supyrb try to blur the lines between both realms.
In this talk Co-Founder and Creative Director Andreas Gaschka will present current visual trends in both casual and art core gaming. Further he will take a look into the vivid international animation industry and carve out the differences of communication between film and games.

Speakers
avatar for Andreas Gaschka

Andreas Gaschka

Supyrb
Supyrb is an independent game development studio based in Hamburg/Germany. Founded in 2016, Supyrb is about to release their debut title MΔRBLΘID this summer. MΔRBLΘID is an addicting 3D Tilt & Tap marble runner for iPhone and iPad.The player’s goal is to collect one billion... Read More →


Friday June 15, 2018 15:00 - 15:45 CEST
8 — PacMan Stage

15:00 CEST

Game Design Workshop
Limited Capacity full
Adding this to your schedule will put you on the waitlist.

This workshop will present the MDA framework, one of the fundamental frameworks in modern game design. Participants will apply the framework through a series of playful exercises and gain first experiences in designing games with the goal of evoking a specific player experience.
The workshop is not only aimed at game developers, as lessons learned will be applicable to other areas of design as well.

Friday June 15, 2018 15:00 - 15:45 CEST
5 — Backstage

16:00 CEST

Narration vs. Interaktion in Games
Die Narration in Computerspiele reicht von kleinen emotionalen Geschichten zu weltumfassenden Mythen. Dabei müssen sich heutige Spiele nicht vor anderen Medien verstecken. Sie sind in der Lage ihre Narration auf ganz neue Weisen durch Entscheidungen und spielerische Elemente zu erzählen. Dieses reiche Spektrum an Möglichkeiten gilt es im Vortrag zu entdecken und zu verstehen.
Karolin Kraut hat das Spielestudio “Storyyeller Games” mitgegründet und beschäftigt sich bereits seid ihrer Master Thesis an der Muthesius Kunsthochschule mit Narration in Computerspielen. Darüber hinaus leitet sie Sessions zur Entwicklung von Computerspielen und ist Gründungsmitglied der Initiative IF(game)SH zur Förderung von Computerspielen in Schleswig-Holstein.

Speakers
avatar for Karolin Kraut

Karolin Kraut

Storyyeller
We are focusing on games with a fantastic story, showing a kind side and details and bringing the players to think, as well as confronting them.Our founders came from a creative riverside, resulting in a passion for artistic expression. Well, at least we think it is like this.Working... Read More →


Friday June 15, 2018 16:00 - 16:45 CEST
8 — PacMan Stage

17:00 CEST

How we raised $1.25 million on Kickstarter in Germany
Limited Capacity full
Adding this to your schedule will put you on the waitlist.

Marketing and PR strategies for Kickstarter – Case study Iron Harvest

KING Art made $1,298,626 on Kickstarter plus an additional $232,261 via the PayPal shop, for an astonishing total of $1,530,887!
That makes them one of the most successful video-game Kickstarters in recent years.

Speakers
avatar for Valentin Viehmeier

Valentin Viehmeier

KING Art
KING Art is an independent game developer based in Bremen, Germany. We have many years of experience in creating high-quality games for all major platforms. We currently have 40 employees across several teams at our offices in Bremen and work with roughly as many freelancers around... Read More →


Friday June 15, 2018 17:00 - 17:45 CEST
8 — PacMan Stage